Captain's Log Day 3
"I want to start posting these at the end of the night instead of the next day"
...proceeds to then post the next night...for the previous night...
Last night was rough. We got a lot of stuff done, but we weren't able to get all of the additions visible yet. The most recent build has one of our minigames where you spin dials to aim a cursor at a target and push a button to fire. The shield also depletes and refills, though nothing shoots at you yet. The buttons lighting on the weapons desk are threats that you can fight off, but those threats have no teeth yet, so for now, we just light up a button. The holo-displays have also been updated and there's a flight stick at the helm!
There's a typing game as well as an aiming minigame that utilizes specified button presses, but they sadly aren't visible in the current build. That will come soon!
Once again, on behalf of the team, we appreciate you giving our project some time and attention, and we look forward to your feedback.
Signing off from Day 3 (on Day 4),
The Crew
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Manual Override
Nothing can go wrong...when you operate the worlds most okayest ship and load it with super safe cargo.
Status | In development |
Authors | nerdwellrounded, pheasty, formerfakegeek |
Genre | Puzzle |
Tags | Atmospheric, First-Person, Global Game Jam, Low-poly, Point & Click, Sci-fi, Singleplayer |
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